Retro Studios wanted this dark world to be a moody, evil and constantly oppressive contrast to the light world, and from a gameplay standpoint it definitely succeeded with your health constantly draining when in its confines, being in the dark world always feels like a genuine inconvenience, and even as you gain power-ups and advanced weaponry, you never feel like you have the upper hand as these upgrades are typically combated with tougher enemies and more challenging level design. The biggest kicker is that in the dark world, your health will constantly drain if you're not in one of its globular “safe zones,” which are scattered around at pretty reasonable intervals. Much like in A Link to the Past, Echoes' dark world is typically a more twisted and visually morose doppelgänger of the standard overworld (or “Light World”) that presents its fare share of gameplay differences, complications and restrictions. The main addition here is the ability to travel between the regular game world and its “dark world,” counterpart, which is a gameplay mechanic/story device that has been popular in Nintendo games since Legend of Zelda: A Link to the Past. This is one for the hardcore fans, and if you happen to fall into that group, it really doesn't get much better than this.Įchoes makes a lot of additions to the mechanics that Metroid Prime put in place, but once again they're not necessarily improvements, and in many cases they make an already pretty complex structure even more complicated. If you're a newcomer to the franchise looking for an entry point, this ain't it. Echoes wasn't a game created to expand the Metroid audience the changes it makes don't so much improve the game as make it significantly more challenging and complicated. Metroid Prime 2: Echoes could have been released with a similar little label on its box because, aside from the fact that it's a first-person adventure game as opposed to an 8-bit platformer, the two are in the same boat. It wasn't a sequel created to introduce new players to the series it was a game for the hardcore fans of the first looking for new twists and challenges to the Super Mario Bros. 2 is a ridiculously difficult game, often using your knowledge of the first game against you while at the same expanding upon everything that made it such a success. 2, known here overseas as The Lost Levels - there was a little label on the box that said “For Super Players.” It meant it, too: Super Mario Bros. 2 came out in Japan - the real Super Mario Bros.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |